Some thoughts on StarCraft 2 thus far

I don’t know what anyone is thinking about me going down to queue up 3 hours for StarCraft II that day at Funan, but to be honest, I wasn’t really that caught up in the hype. I even almost gave StarCraft II a miss, since I do enjoy tightly balanced infantry-based multiplayer shooters more. But since Daniel Tan (UMarine) managed to get in a 10 dollar discount for my copy, I followed him together with Ignatius (better known as best_lame) down to Sim Lim Square the day before the release date to get my hands on a pre-order card. My exact thoughts after buying the card: “My god, I actually bought it.”

Truth was, I enjoyed the company a lot more in those 3 hours down there rather than the need to quell the anticipation. best_lame (we really dislike calling him Ignatius, or Iggy, or whatever other weird iterations of the base name) wasn’t there with us, but in my company was Daniel Tan and Nicholas Lee, both of whom I’ve known since secondary school. I really wanted to follow them elsewhere after getting the pre-ordered copy, but I had to be back home to run an errand, then shower and change to go drinking with a few other buddies. Didn’t get to install the game until the next day at night.

I gotta say that, having no beta experience and having watched very little beta game play SC2 videos, my first impression of the game was “wow, Blizzard impresses again”. Off-hand, the feel of the game was great and it both felt like playing an old game and a new game together. Quite a feat accomplished by Blizzard there.

But after maybe give and take, perhaps 8-10 hours of gameplay over a week plus or so, I have to say that the single player campaign is getting a little too draggy for its own good. I’m pretty sure those who have completed the campaign are going to want to punish me by revealing spoilers if they found out (I’ve gotten to the plot twist already though), but to be honest, I’ve never found the StarCraft storyline to be very exceptional, especially since I have experienced many well-varied forms of story-telling. The Lore isn’t bad, but the story isn’t anything to wow at.

Which brings me to another gripe about Blizzard games in general, especially for busy Singaporeans. Busy Singaporeans in general don’t want to worry too much about computer games, and thus they only go for the best. And in Singapore, Blizzard seems to be the best (as evidenced by the 10k people who turned up at Funan). Having experienced many Blizzard games, I have noticed that Blizzard games tend to force players to concentrate more on the mechanics of the game rather than innovate on story-telling or the video-game experience in general. This is especially true for Diablo II, where even though some poor-misguided people may label as Satanic, the hardcore players know is all about the items.

A good example would be how a StarCraft gamer is left with the rather ridiculous impression that all that makes up a Terran fleet is whatever is available in the game. Anyone with some experience in the aerospace industry will know that the starship market isn’t going to be oligopolised by just 4 main players in 4 distinctly different classes of aircraft. Granted I understand that StarCraft is a RTS game and thus, such loopholes in lore should be excused and can left to RPGs such as Dragon Age or Mass Effect. But hey, Diablo 2 is a RPG and game-mechanics are the main focus of Diablo II rather than an innovative storytelling experience. It is thus questionable to label Blizzard games as the best.

So since I found the single-player to be rather boring as of now (will get it finished in the future definitely) I decided to go ahead and watch some replays before I attempted multi-player. Sometime during the period I was slaving for my nation, I decided that I would give a shot at playing StarCraft I more intensely. When I thought back about my days playing SC1 in secondary school, where I played without a proper build order and just massed my favourite unit (Hydralisks), it was a really far cry from the way I played WarCraft III in JC. So I decided to use the WC3 model (watch replay > practice > watch replay > practice) for StarCraft I for awhile.

What I discovered was the elegance of playing Zerg. Hydralisks in SC1 were not really a grunt unit that most people think it was, at least not against the terran definitely (they are quite viable against the toss, but weren’t used all the time). A SC1 zerg player typically opened with 6 zerglings, and would add lurkers and mutalisks to his army depending on the situation. The most skilled SC1 zerg players could control zerglings, mutalisks and lurkers together in sync, which to a learning zerg player like me was like fine art. I could only manage zerglings and lurkers, or zerglings and mutalisks. Never all three together. And I never did control them too well either.

Having watched some replays by pro Zerg players in SC2, I have to say that I am utterly disappointed with what Blizzard did to the Zerg. Banelings, seriously. Are stupid. And yet they are the cornerstone of many of the Zerg games I watched. Running Banelings into worker lines is considered pro. Ok it is pro, but wth.

I’m considering picking up Terran now because I think the Reaper has lots of potential to pleasure me. Of course thats if I even will drop lots of time into MP anyway. School is starting.

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8 Responses to “Some thoughts on StarCraft 2 thus far”


  1. 1 NiCK August 4, 2010 at 1:08 am

    bro lets play multiplayer. Single player’s making me drowsy

  2. 2 dKiWi August 4, 2010 at 2:33 am

    yeah i’ve been spinning around in too many circles already.

  3. 3 out of point August 10, 2010 at 4:23 pm

    reaper pleasuring you sounds wrong.

    i’m still going to stick to my loyalties and play toss, but why do the toss always get the short end of the stick in the storyline? i expected them to pwn stuff hahahahaha.

    will be hard to practice without an account tho… altho i think so far in bnet it’s all rushing until u climb up higher, as per my friend in the diamond league or something. oh well.

  4. 4 dKiWi August 11, 2010 at 2:26 am

    Well i’m playing 2v2 and if both enemy players wall off their common ramp with photon cannons I’d like to see you rush them. Will have to go nydus worm and pop one up on their workers if they turtle.

  5. 5 out of point August 13, 2010 at 7:25 am

    the whole point of a rush is to try to get in before the wall. now it’s so common to wall it off with anything, not just defensive structures. meaning, need to work on the transition part.

  6. 6 dKiWi August 13, 2010 at 7:59 am

    actually i kind of agree that rushes do work against noobs i.e. lower league players. Yesterday me and my terran 2v2 partner managed to fend of a reaper+zergling rush by two platinum players, which was actually quite easy. I saw it coming with an overlord so I juz made a spine crawler in the middle of my drones and they left me alone. Sent my zerglings to support my partner’s marines. Later we counter attacked with roach + bioball when my lvl 1 missle attacks completed and won by a large margin. Rush really kills your economy so I don’t recommend it, and if you want to risk it you’ll need to have really good micro to make it even marginally worth while.

  7. 7 out of point August 15, 2010 at 7:52 am

    i know rushing only works against low lvls, but the basis for at least a 2 gate zealot pressure early still is ok mah. problem is transitioning to stalkers–>immortals/colossus or something but i no practice so sure kana pwned, hence my best bet is still to try a 4 gate rush all-in kinda tactic since i mean i will lose either way lol. at least rush got chance of winning XD

  8. 8 dKiWi August 16, 2010 at 1:24 am

    i think u shud put in the effort to make the transition. Immortals are especially good against roach/hydra (more for killing roaches, but hydra without meatshield is useless), and collossi are just deadly but vulnerable to AA units like corrupters and especially vikings. Zealots are really slow and they cant blink.

    A very common protoss combo is sentry + stalkers, but sentry requires some micro to use so that needs practice too.


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